Worldbuilding Tips from Patrick Rothfuss
Posted: March 12th, 2013, 11:55 am
Every year the University of Arizona holds a Festival of Books which is a haven of bookworms and author signings and workshops and every manner of literary utopia a writer/reader could dream of. It's one of my most favorite things on earth.
My wonderful husband absolutely thrilled me to pieces when he took me into town this weekend and sat with me through a fantasy/sci-fi worldbuilding panel (which as you may know is a HUGE weakness of mine) with none other than PATRICK ROTHFUSS! (Those who have never read The Name of the Wind, go get a copy. Now. Read it. You can thank me later.) Also on the panel were David Brin, Sam Sykes, and Sharon Skinner.
At the request of my IRL friend beethovenfan, I've distilled some of my notes into something that's (hopefully) coherent. I hope it's as helpful to you as it has been to me.
-Worldbuilding is all about how the culture affects the character. That's where it's really interesting, is to see how that society helps or, better yet, hinders a character's development or actions. If the character doesn't fit perfectly into the societal mold, then great! No one fits in. If they're perfectly ingratiated with society, you're robbing a lot of potential conflict.
-Good worldbuilding often starts with character. If you know a character has a certain quirk, or way of thinking, ask yourself what made that come to being. Why do they believe that way? It will tell you a lot about the world they grew up in, which helps you to build that world and showcase it around the characters.
-Fantasy, by its very nature, is excessive. Which means, in worldbuilding, you can do as much as you want--as long as it informs the reader to what's important to the world and characters. Sometimes digression and flourish is beautiful. If it works and makes sense, then go for it. There's no recipe for the right balance of worldbuilding v. character v. plot, etc. All that matters is what fits your story and your writing style.
-If you start with good characters and a good story hook, then the reader is interested and the tidbits of worldbuilding you reveal will fascinate and excite and it'll be a much better payoff than front-loading the story with "everything the reader must know of the world".
-Worldbuilding as plot--a good world will help generate plot and complications.
Tips for how to know what details to put in to enrich the story:
-Think of what's important to your character. Stick with the details your character would think about. BUT--the character can also hint at something they take for granted (a bit of the worldbuilding you've done) and fascinate the reader and make them want more.
-Ask yourself "If the reader was sitting on my character's shoulder, what would they really need to know?"
And now, my favorite tip from the entire panel:
Build your world around what you love! Don't try to rebuild Tolkien's world if you aren't a linguist. His languages enrich his world because that's what he loved. So take what you love, use your geekiness and your passions to color your world. Do what brings you joy!
I hope all of that made sense. Feel free to ask if I didn't get a point across.
Anyone have anything to add?
My wonderful husband absolutely thrilled me to pieces when he took me into town this weekend and sat with me through a fantasy/sci-fi worldbuilding panel (which as you may know is a HUGE weakness of mine) with none other than PATRICK ROTHFUSS! (Those who have never read The Name of the Wind, go get a copy. Now. Read it. You can thank me later.) Also on the panel were David Brin, Sam Sykes, and Sharon Skinner.
At the request of my IRL friend beethovenfan, I've distilled some of my notes into something that's (hopefully) coherent. I hope it's as helpful to you as it has been to me.
-Worldbuilding is all about how the culture affects the character. That's where it's really interesting, is to see how that society helps or, better yet, hinders a character's development or actions. If the character doesn't fit perfectly into the societal mold, then great! No one fits in. If they're perfectly ingratiated with society, you're robbing a lot of potential conflict.
-Good worldbuilding often starts with character. If you know a character has a certain quirk, or way of thinking, ask yourself what made that come to being. Why do they believe that way? It will tell you a lot about the world they grew up in, which helps you to build that world and showcase it around the characters.
-Fantasy, by its very nature, is excessive. Which means, in worldbuilding, you can do as much as you want--as long as it informs the reader to what's important to the world and characters. Sometimes digression and flourish is beautiful. If it works and makes sense, then go for it. There's no recipe for the right balance of worldbuilding v. character v. plot, etc. All that matters is what fits your story and your writing style.
-If you start with good characters and a good story hook, then the reader is interested and the tidbits of worldbuilding you reveal will fascinate and excite and it'll be a much better payoff than front-loading the story with "everything the reader must know of the world".
-Worldbuilding as plot--a good world will help generate plot and complications.
Tips for how to know what details to put in to enrich the story:
-Think of what's important to your character. Stick with the details your character would think about. BUT--the character can also hint at something they take for granted (a bit of the worldbuilding you've done) and fascinate the reader and make them want more.
-Ask yourself "If the reader was sitting on my character's shoulder, what would they really need to know?"
And now, my favorite tip from the entire panel:
Build your world around what you love! Don't try to rebuild Tolkien's world if you aren't a linguist. His languages enrich his world because that's what he loved. So take what you love, use your geekiness and your passions to color your world. Do what brings you joy!
I hope all of that made sense. Feel free to ask if I didn't get a point across.
Anyone have anything to add?