I've accidentally set the difficulty to 'Mayhem'.....
Posted: June 25th, 2012, 7:11 am
(aka "Open wide, here comes a spoonful of clues and plot. Nyyyeeeooowwww")
Right, I'm undergoing a bit of revision at the moment on me fantasy WiP and I've spent a good week on, so far, just 2 out of 5 pages of a very particular scene. The problem is I'm trying to set in motion in the reader's mind a mystery plot-line and am having a right ol' time trying to dole out the right amount of information to catch the imagination of the question without either drowning them to boredom in detail, or just leaving them utterly confused. See here's the problem.
I'm explaining a puzzle through dialogue between two characters, one ignorant of the details, one enlightened. The actual puzzle is quite simple: semantics. Specifically, why a different phrasing of a line of text would be a motivation for a certain action. OK, got that? Easy, right? Well....
I've thrown in a complication: rather than 2 different phrasings I've got 7, and each provides motivation for certain actions, giving me a really rich backstory for many characters, plus additional levels of world-building, plus a theme (the problems of determinism/self-determinism through the written word). So I'm really happy with that, it's a good cornerstone for the fantasy world I'm building. However, I'm sure you can see the issues arising. Yeah, setting out all of the rules, then handing out 7 versions of the same information at the correct rate is a Fracking Nightmare.
So my problem: How do I know I'm giving out enough information? Is it better to err on the side of lecturing (over writing and explaining) and editting down, or better to throw out the bare minimum of clues and add layers later on until the reader twigs? I think I've got the two correct characters here, and though I've got the option to drop in quick summary someone at the start (It's an epic fantasy, so you get a few more tricks to play with) It's the last resort.
So how do you guys approach early drafting of a very complex plot foundation? Do you prefer the Steven Erikson approach (aka "you ain't getting any help, sunshine!") or a more thorough, but slower, Robert Jordan style? Do I presume reader's will, or won't, understand off the bat?
***NB: This is Epic Fantasy, therefore core readers tend to be more forgiving in terms of learning curve as a rule of thumb.
Right, I'm undergoing a bit of revision at the moment on me fantasy WiP and I've spent a good week on, so far, just 2 out of 5 pages of a very particular scene. The problem is I'm trying to set in motion in the reader's mind a mystery plot-line and am having a right ol' time trying to dole out the right amount of information to catch the imagination of the question without either drowning them to boredom in detail, or just leaving them utterly confused. See here's the problem.
I'm explaining a puzzle through dialogue between two characters, one ignorant of the details, one enlightened. The actual puzzle is quite simple: semantics. Specifically, why a different phrasing of a line of text would be a motivation for a certain action. OK, got that? Easy, right? Well....
I've thrown in a complication: rather than 2 different phrasings I've got 7, and each provides motivation for certain actions, giving me a really rich backstory for many characters, plus additional levels of world-building, plus a theme (the problems of determinism/self-determinism through the written word). So I'm really happy with that, it's a good cornerstone for the fantasy world I'm building. However, I'm sure you can see the issues arising. Yeah, setting out all of the rules, then handing out 7 versions of the same information at the correct rate is a Fracking Nightmare.
So my problem: How do I know I'm giving out enough information? Is it better to err on the side of lecturing (over writing and explaining) and editting down, or better to throw out the bare minimum of clues and add layers later on until the reader twigs? I think I've got the two correct characters here, and though I've got the option to drop in quick summary someone at the start (It's an epic fantasy, so you get a few more tricks to play with) It's the last resort.
So how do you guys approach early drafting of a very complex plot foundation? Do you prefer the Steven Erikson approach (aka "you ain't getting any help, sunshine!") or a more thorough, but slower, Robert Jordan style? Do I presume reader's will, or won't, understand off the bat?
***NB: This is Epic Fantasy, therefore core readers tend to be more forgiving in terms of learning curve as a rule of thumb.