dios4vida wrote:ryanznock wrote: Speaking of which, the novel that I'm trying to publish is based on parallel stories involving a man and a woman who fall in love, and their MMO characters who fight time-traveling Nazis in the 17th century Caribbean.
I'm not surprised to see you post here, having read your synopsis! I really thought you'd be a Command & Conquer or Starcraft guy, since those are kinda like what your Ages games are like.
Oh, I had a great C&C: Red Alert phase, but that's not how the Ages games work in my novel. It's more like an MMORPG crossed with a reptuation-based social network, and the Director programming for Left 4 Dead. The game is an open world, a la Grand Theft Auto, but with action more akin to Prince of Persia. You can level up your character and learn new tricks, like . . . well, everything, but I particularly like how Fable does it. But like in WoW, after a certain period of grinding away, you reach the top level; everyone's got about the same power level, just with different selections of powers.
But the best parts are the reputation and metaplot side of things, which is where I think I'm a tad innovative. You can follow the exploits of other players (like subscribing to their YouTube channel or Twitter feed), and even vote on particular scenes they play that you like. Maybe a given player is really witty, or came up with a clever way to beat a scenario. The highest reputation players get a small boost in their stats, as a sort of 'plot immunity,' because the game is designed to be cinematic, and prominent characters don't die easily.
As for the metaplot, the idea is that there are a whole bunch of common servers that work like any old MMO, and then one History server. What happens in the History server is basically 'canon' for the game, but in the History server, you only get one shot. You can import a character from a common server to the History server, but if he dies, you can't ever play him on the History server again. But to keep it from being a total slaughterfest full of griefing bastards, the game is designed to reward people who are working toward certain (secret) plot goals.
Like maybe the game really wants someone to become the main villain's second-in-command, and then betray him. If you go onto the History server and just do your own thing, you'll just be average power. But if you happen to be working toward the plotline the game designers desired, you'll be more successful, cooler, more popular.